
Professor Layton and the Curious Village
D: Level-5
P: Level-5
Release: 02/10/2008
Players: 1
Genre: Puzzle
Length:
ESRB: E
Platforms: Nintendo DS
Date added: February 15, 2009
Professor Layton and the Curious Village Review
The Nintendo DS has had a string of success with its huge titles such as the latest Pokemon era, its own Mario series and even spin-offs of Metroid and Zelda. Apart from those series however, the DS has also featured countless unique titles including the surprisingly successful Dr. Kawashima’s Brain Training, seen as one of the first “must-have” titles. It wasn’t long before the DS started to rake in the quirky and fantastic IPs. Another sub-genre that has created an impact on the handheld is the detective/mystery genre, one which was most associated with the general string of poorly made bargain PC games. Hotel Dusk and Phoenix Wright set the bar for the genre soon after the console was released, and of course it was certain that another similar game would try and find its own fame, Professor Layton and the Curious Village.

Just like previous detective-style video games, the game plays out by navigating various screens with the Stylus and questioning villagers for information. However, aside from finding clues to the many mysteries which you store in your journal, you will notice that almost every mystery has a little puzzle which they request that you complete for them. These puzzles are measured in difficulty by Picarats (usually ten to fifty), a sort of in-game counter of how many points you have gained from the many puzzles. As you progress through the game, other rewards will also be granted for completing puzzles including gizmos to construct a strange object, painting scraps to fit a frame, and furniture to fill in Layton and Luke’s inn rooms. The puzzles are pretty quirky and not too demanding at first, but some will have you rolling around in frustration to only realise that it was the fault of the question and not your own. That’s right; most of the in-game questions are worded so awkwardly that trying to understand the question is in fact a puzzle within itself. Small collectables called Hint Coins can also be obtained frequently, which will unlock one of the three unlock able hints available for each puzzle, which you will find to be pretty useless most of the time. Most gamers will often just resort to game guides or forum boards for most of the answers, and regretfully, sometimes doing so is unavoidable as some questions are devilishly mindboggling. It may also strike players as odd that every villager wants you to do a puzzle for them, there is no sense why they do so, which makes you sometimes chuckle at the reasons why they want you to solve their problems. Also, there is no point in simply skipping all of the puzzles that you are confronted with, at intervals you will be required to have solved a certain amount of puzzles to progress, but if you missed out on a puzzle you can always find them in Granny Riddleton’s shack.
The overall quirky theme of the game is emphasised both by its

Something that I always long for in games such as this is that every character and box of dialogue should have voice acting instead of just having a simple box of boring text. The cut-scenes come with voice acting mainly from just Layton and Luke, but the voice cast could easily be widened. As for the in-game music, it seems to just loop the same quirky tune over and over again, the only variation being the sudden horror tone at certain points within the game.
The Curious Village definitely has its ups and downs. On one hand, it is presented superbly, but on the other, the actual gameplay is repeated throughout and a large portion of the puzzles won’t actually make any sense. The brutal truth is that if you do not take pleasure in puzzle solving of giving your brain a proper work out, you will be very displeased with the game, however I managed to persevere and if you do the same you will soon reap the benefits and crack the dark secret behind St. Mystere.