Dante's Inferno
D: EA Redwood Shores
P: Electronic Arts
Release: 2010
Players:
Genre: Action Adventure
Length:
ESRB:
Platforms: Playstation 3
Preview date: February 27, 2009
Dante's Inferno Preview
“When will EA stop churning out game after game?” That is the question every gamer is harbouring in their heavy minds as EA have consistently spewed out title after title, in a good way that is. Last year saw some absolute gems such as Burnout Paradise, Battlefield: Bad Company and the delightful Dead Space, along with overhyped under-achievers like Mirror’s Edge and of course the slightly empty Army of Two. It’s 2009 and EA may have had a killer breakthrough last year, the failings of games like the latest Need for Speed and the mixed reviews on Lord of the Rings has damaged their credibility somewhat, but games like those aren’t at the top of my 2009 to-buy list, no, if there is one new IP I am gunning for this year from EA, it’s their brand new action/adventure title, Dante’s Inferno.

After that little history lesson, let’s talk about the actual context of the game. Dante, in this title, is depicted as a muscle bound warrior, caped in crimson, bearing a scythe in one hand and a piercing silver crucifix in the other. The trailer we saw just a few months back at the Video Game Awards 2008 gave us a very small glimpse into the game, depicting Dante slashing up a horde of demons, but since then with recent coverage from developer we can unearth some facts about the game itself.

. Dante is equipped with a golden Scythe, which can stretch out on a chain to reach foes at range, exactly like Kratos’ blades of Athena.
. Tapping the X (360) or Square (PS3) button will deliver a light attack, and Y (360) or Triangle (PS3) for a heavy attack, critics even go onto saying the combos and levels of combat are very God of War-esque.
. Executions like those in God of War have yet to be announced, but they are more than likely to appear in the finished game.
At this point Xbox 360 owners may not have a clue what I am rambling on about, but all I’m saying is that if Dante’s Inferno is a big hit, God of War was the keystone in its creation. And for those who don’t believe me, EA themselves jokingly describe the game as “Dead Space meets God of War... In hell.”

Being a huge fan of the genre my earlier complaints mean nothing, if EA are using a gameplay style and control layout previously tested and approved by millions worldwide then why not include it in your game? A solid release date hasn’t been planned as far as I know, but we can probably hope to see Dante bursting onto the scene sometime in late summer or early fall, with my fanboyish feelings aside, my fingers are crossed that thunder strikes in the same place twice for Redwood Shores.