Flower
D: ThatGameCompany
P: SCE
Release: 02/12/2009
Players: 1
Genre: Poetic Adventure
Length:
ESRB: E
Platforms: Playstation 3
Date added: March 20, 2009
Flower Review
We’ve been hit hard by arcade releases over the last few months. A genre I had once discredited as an easy way to leech more money from online gamers, has now become a vastly strong pillar in the gaming industry. The term arcade nowadays is used rather loosely for those thinking that I’m twittering on about the latest Tetris or Galaga devices; arcade in modern gaming terms simply means games that are available to download from either Xbox Live of Playstation Network such as The Maw or Noby Noby Boy. However the modern arcade genre has many branches and the one that has been far more successful than any other is the Indie games branch.
Skip the explanations if you wish, but what I mean by Indie gaming, is playing games that have a very unique twist/spice to them that makes them stand out from every other game on the shelf. World of Goo proved to be a tremendous example along with the very recent Noby Noby Boy, but all the focus in this review is on Flower.

Spring is coming, we all know it. Though I’ve been hit by an onslaught of wintery blizzards and endless bouts of rain, snuggling up with my Playstation 3 and this priceless title has brought me the feel-good aura we all associate with the coming of the first season.
ThatGameCompany can only be previous picked out for another previous arcade title they cooked up for the Playstation 3 back in its early days; Flow. They announced Flower in mid 2008 and though my first opinions on the upcoming title were mixed, I still had an inkling that Flower may have potential.
Flower can be summed up easily in one word, “Relaxation.” Everything from the controls to the feel good vibes makes it such an easy game to pick up and play whatever the circumstances.

Of course you won’t just be flying from A to B, you are required to pass sub-goals before you can advance into certain parts of the levels. These boundaries are usually marked as either green grass meaning you can pass or dark and murky grass meaning you can’t. Other flowers will usually be littered in the dark grass patches, and as you interact with those flowers, the darkness will fade and emerald green will claim its place. It isn’t just patches of fields you will be restoring to light too, you will re-light lamps, repair windmills and even spark up haystacks, all creating a weird florescent but heart-warming feel to every level. The last level is arguably one of the most feel-good moments in gaming, as a single petal, you will invade the large dark and gloomy city, and as you restore flowers, white pearly skyscrapers will take the place of the dull black obelisks before them.

Flower has surprised me, and has solidified my faith in the Indie games sub-genre. If you’re feeling remotely depressed about what’s going on outside, or just need a bit spring in your gaming, what are you waiting for?