
Dynasty Warriors: Strikeforce
D: Omega Force
P: Koei
Release: 04/24/2009
Players:
Genre: Action
Length:
ESRB: TBD
Platforms: Sony PSP
Preview date: February 21, 2009
Dynasty Warriors: Strikeforce Preview
It actually wasn’t long ago that I put a preview up for Strikeforce, but only a few days ago, I got the hands on experience with the game via the Japanese demo available from the Japanese Playstation store, around 205MB in size. Though my impressions of the game was a “same old, same old” kind of outlook, the game itself actually surprised me in both a good and bad way, but on the whole it is exactly what you would expect from KOEI...
When I booted up the demo, my predictions were that I would get to grips with a few characters from the game whilst pummelling the living daylight out of a huge ceramic dragon. Wrong. Remember last time I had said that KOEI had completely lost their marbles? It appears not. When the title menu came up it only gave the options to either: “Continue”, “New Game” or to access “Options.” I expected to be at least acquainted with around three characters from each of the three kingdoms as in previous Warriors series demos, but I was over the moon to see every character available in the demo, apart from Lu Bu for obvious reasons.

Once a character is chosen, you get to choose a name, as in type in your own name. I wasn’t sure why but afterwards your character appears in a small town littered with NPCs. It didn’t take long to recognise what the NPCs were selling; despite I have no working knowledge of the Japanese language. In the town space you can buy weapons, upgrade weapons, buy field items and trade gems which can be found on the battlefield. Once suited up you can head to the bottom of the town where a message board is erected. From here you can view available missions, and once accepted you can head straight on into the field of battle. It seems KOEI has taken a leaf of Capcom’s book here by using a very similar between-battles system, but if that’s what made Monster Hunter a success, it could do the same for Strikeforce.

To get an accurate summary of the game, I decided to play as three warriors from each kingdom to give an overview as to how things played out, the characters I chose were:
. Ma Chao, Pang Tong and Wei Yan of Shu
. Sima Yi, Xu Zhu and Cao Ren of Wei
. Huang Gai, Ling Tong and Taishi Ci of Wu.
The actual gameplay incorporated in Strikeforce is surprisingly unlike that of Dynasty Warriors 5 or 6, but instead kind of combines the two and adds new elements. You have your normal attacks allocated to the square button and your heavy attacks mapped to the Triangle button. However, when I realised the play style was completely different, the game itself started to feel a bit loose until I discovered the power attacks. Clamping down on the L trigger will lock onto an enemy, and when holding down R and tapping or holding Triangle will unleash a power attack. It may get hard to adjust to at first, but soon you will be combining aerial and ground power attacks to unleash some devastating combos.


I still haven’t completely made my mind up about the game, if KOEI somehow manage to get an infrastructure online mode included, it will make me buy it, but from what I have seen, the game isn’t performing to standards that I would have expected from a reformed KOEI. Dynasty Warriors: Strikeforce is set to launch in mid march worldwide.